Malachi's World (series)

{{Infobox }}Malachi's World is aseries of games created by Mala Miles, using characters from the Malachi Universal series. It is currently owned by Activision. The series, originally made for the Super Nintendo Entertainment System, Sega Genesis, Sega CD in 1993, was developed by TakaWave.
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 * Row 1 title=Genres
 * Row 1 info=Platform, third-person shooter
 * Row 2 title=Developer(s)
 * Row 2 info=TakaWave (1993-) Ubisoft (1996) WayForward Technologies (2002; GBA) Traveller's Tales (2002-04) Activision (2008-)}
 * Row 3 title=Publisher(s)
 * Row 3 info=TakaWave (1993-2002) Universal Interactive Studios (2002-2003) Vivendi Universal Interactive (2004-05) Activision (2008-) THQ (2000-02; Europe) Konami (2000-04; Japan) Sega (2009-present; Japan)
 * Row 4 title=Creator(s)
 * Row 4 info=Chris Crawford Mala Miles
 * Row 5 title=Platforms
 * Row 5 info=Game Boy Advance GameCube Microsoft Windows Nintendo DS Nintendo Switch PlayStation PlayStation 2 PlayStation 3 PlayStation 4 PlayStation Portable Wii Xbox Xbox 360 Xbox One
 * Row 6 title=Platform of origin
 * Row 6 info=Super Nintendo Entertainment System, Sega Genesis
 * Row 7 title=First release
 * Row 7 info=Malachi's World August 18, 1993
 * Row 8 title=Latest release
 * Row 8 info=Malachi's World: Forces of World September 30, 2018
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1993-2000
Malachi's World began development in 1987 under the title Malachi X-treme, During that time TakaWave was bankrupt, and the absence of limbs on Malachi's World was due to various technical limitations encountered. In its early development, Malachi's World was produced for Super Nintendo and Sega Genesis consoles which featured a two-player mode. in 1991, Ted Hoff of TakaWave got the license to use Malachi Universal characters. "Balls" decided to move the project to the Super Nintendo Entertainment System, Sega Genesis, and Sega CD for its superior hardware, developed by Mala Miles' team. The title of the game was changed to Malachi's World in May 1991. For the game, Steve Clark programmed a new engine named "Takashi Engine", which features face animation creation and vegetation programming and modeling software tools and the first game to use it was Malachi Adventure, which was released the same year as the engine and the engine was credited as Modified Takashi Engine.

Talk of a sequel to Malachi's World began around a month after the game's release, in November 1994. The concept art for the game's environments was mainly created by "TakaWave" founders Mala Miles and Chris Crawford. A few days after the original game's release, Miles drew the first sketches of Zaria. TakaWave officially announced the sequel in a press release with the subtitle Big Honkin' Malachi on December 2, 1995, which was changed by January 1996 to Power of the Tokens before simply being retitled to Malachi's World 2.

The game was originally going to be used for the original Malachi's World engine, which would have been very similar to Malachi's World in terms of graphics and gameplay. The game would have had a much stronger similarity to the original game than the final version. Purple, Kally and Takashi was originally going to be playable, as Malachi had planned to make Malachi's World 2 multiplayer – in fact, the first playable demo level was multiplayer. This lead to their cancellation of the side-scrolling Malachi's World 2 prototype in favor of the final game.

More coming soon!

Characters
"Main article: List of Malachi's World characters"

Main series

 * Malachi's World (1993)
 * Malachi's World 2 (1996)
 * Malachi's World 3: The GreeBots (1998)
 * Malachi's World: Cabel's Strikes Back (2003)
 * Malachi's World: Cabel's Returns (2009)
 * Malachi's World: Forces of Demon (2018)

Spin-offs

 * Malachi's World Advance (2002, remake)
 * Malachi's Quest of the Guest (2002)
 * Malachi's World DS (2004, remake)

Other

 * Malachi's World Trilogy (2016)

Cancelled games

 * Malachi's World 4