Magina (video game)

Magina is an action-adventure video game based on the 2003 Universal Pictures animated feature of the same name. Released in August 2003, Universal Interactive (through Vivendi Universal Games) contracted Doki Denki Studio to develop the game for PlayStation 2, while ports for Game Boy Advance and Microsoft Windows were developed by Climax Group and KnowWonder, respectively. The game was also planned to be ported on GameCube and Xbox for release in November 2003, but both ports were canceled due to the film's poor performance at the box office.

Gameplay
The player controls the film's two main characters—Magina, a woman who is locked away in a cottage over a witch's curse, and Olin, a pilgrim who helps Magina find a safe shelter to prevent from execution. The gameplay consists of a mix of platforming and puzzle elements.

Plot
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Development
In February 2001, Universal Pictures announced that its video game division Universal Interactive Studios had started to develop a video game tie-in of its then-upcoming animated feature Magina, which was in production for a then-November 2002 release. Universal contracted French video game developer Doki Denki Studio to design the Magina game, which was originally set to be published by Konami for a fall 2002 release on the PlayStation 2, GameCube, and Xbox.

Reception
Magina received "mixed or average reviews" on all platforms according to the review aggregation website Metacritic. In Japan, where the PlayStation 2 and Game Boy Advance versions were ported and published by Konami on December 18, 2003, Famitsu gave it a score of 23 out of 40.

Cover arts
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Screenshots
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Trivia
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