List of Gingo Fighting Royale pre-release and unused content/Regional Differences

Below are the changes from the international versions to the Japanese version of the game.

Names

 * Cookie is referred to by Chestnut. However, Cookie can still be seen written on the map used as the background in 1P Game's "VS. screen."
 * "Fighting Doppelgangers" was renamed to "Isolated Corps".
 * "Free-for-all" was renamed to "Battle Royale".
 * "The Collector" was renamed to "The Emperor".
 * The name of the mini-games are slightly different:
 * Some terms in the VS Mode player settings, Item Switch menu, and Training Mode are different:


 * English translations of the original names of the stages can be seen on the stage select screen in the Japanese version, though some stages gain additional subtitles or have a different translation than those used in international versions:

Menus

 * The title screen was given more colors, and the title itself was changed too. It was titled Gingo Animation All-Stars! Ikari no Tatakai Rowaiyaru (ギンゴアニメーションオールスター！怒りの戦いロワイヤル), which was reduced to Gingo Fighting Royale. Additionally, "Inc." is "inc." in the last row of credits below the logo.
 * Since the menus are in English in all versions, the Japanese version has a text box at the bottom providing the translation for the currently highlighted option. The European version also has this feature if the language is set to Spanish, French, Italian or German.
 * The "Characters" section of the Data menu mentioned the year and month a game was released in the "Works" section, like in future games, but this was removed; also, the last bracket after the name of a game was thinner in some biographies than it was in others, though they are always thin internationally.
 * The background used in the main menu and the screen shown after unlocking a feature was changed to reflect the title used, along with some other cosmetic changes.
 * The Training Mode menu does not have spacing between the letters in the meaning of the options, and the options themselves are closer to their meanings; the red arrows between the option have much less spacing. This was changed probably to better accommodate the red line below the highlighted option. Translations of both the highlighted meaning and selected option are shown below the EXIT option.
 * The loading menu screen is also different, As it includes the logo for the respective region.

Sounds
Coming soon!

1P Game

 * In Stage 1, in any difficulty settings except for Hard, Iken would stand and not attack for a few seconds (excluding floor attacks) if his damage was below 21%. This was changed so that he moves and attacks immediately after the match has started.
 * The requirements for unlocking Fiox and Allo Frog were swapped for each other.

Point Yield
The point yield for most of the bonuses was altered between the Japanese and international versions.

Miscellaneous

 * "(Character) Win!" was corrected to "(Character) Wins!" in the after-match results screen, though it is spelled correctly if the match was a Team Battle. Above the results of the match, the name of the selected mode of the match is displayed along with "Mode" at the end ("Battle Royal Mode", for example), but it was removed, leaving only the name of the mode.
 * The character selection screen in VS Mode, similarly to the change mentioned above, displays the name of the selected mode in the upper-left corner of the screen accompanied with "Mode" at the end, but it was also removed.
 * The "PRESS START BUTTON" alert shown after selecting the character(s) in the selection screen is "PRESS START".
 * A glitch known as "momentum slide" was removed.
 * The Japanese version had a Konami splash screen added at the start of the game.