Paper Showdown

Paper Showdown (released as Rakugaki Showtime in Japan) is a 1999 fighting game for the PlayStation developed by Treasure and published by Enix. It is a full 3D battle arena fighting game, featuring characters that resemble crayon drawings. The game was released outside Japan by Northwood Interactive.

Gameplay
It is a fighting game in a full 3D fighting arena. It features up to four players. Throwing projectiles feature prominently in the game, which has led to some reviewers comparing the game to being similar to Dodgeball, but lacking a dividing line between the teams.

Plot
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Development
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Release
The game was released in Japan on 29 July 1999, and published by Enix, followed by an American release on December 26, 1999 and a European release in March 2000. The game was given a very limited release in Japan because of a legal dispute over who owned the characters between Enix and Treasure. The game (except for it's international releases) became a rare item after its release, and would sell for $150.

Despite the legal dispute, the game was released in the U.S. on Decemeber 26, 1999 by Northwood Interactive and then in Europe in March 2000. The game was later ported to the Dreamcast, Nintendo 64 and Microsoft Windows the following months. A Game Boy Color version developed by Crawfish Interactive and a Tiger Game.com version was in development, but they were eventually cancelled for unknown reasons for the Game Boy Color version, and for poor sales on Game.com for the Game.com version.

It was re-released on Xbox Live Arcade for Xbox 360 in November 2007 and then for the PlayStation Network "Game Archives" in Japan on 25 June 2008. It retailed for 600 yen. It later appeared on the U.S. PlayStation Store for $5.99.

The game was to be the basis for the GameCube and PlayStation 2 fighting game based on the Tiny Toon Adventures, called Tiny Toons: Defenders of the Universe. However, the game was never released. The game was later leaked onto the internet.

Differences between versions
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 * The PlayStation, Windows and Dreamcast's cutscenes are full-motion video, while the Nintendo 64 version's cutscenes are pre-rendered graphics.
 * While being idle in the title screen, the PlayStation, Windows and Dreamcast versions will display a intro cutscene, while the Nintendo 64 version instead shows a demo sequence for one of the stages in the game.
 * Music and sound effects in the PlayStation, Windows and Dreamcast versions are of CD quality. The Nintendo 64 version's music and sound effects were compressed to fit on the 12-16 MB cartridge.
 * The graphics in the Dreamcast version are better than the other versions, with much higher quality textures, improved lighting, and a more stable framerate.

Differences in the Xbox 360 port

 * 2 picture settings were added. One for 4:3, and another for 16:9. 4:3 is full-screen and 16:9 adds a border around the picture.
 * This version supports 5.1 Dolby Digital audio output, unlike the other versions, which only support Stereo audio.
 * The 360 version supports custom soundtracks.
 * The 360 version supports Xbox Live for online play.
 * This port has a achievement system.
 * This port has a setting for a deflicker filter.

Reception
Famitsu gave it a score of 26 out of 40.

Gamespot gave it a 7.4 out of 10.

GameFan gave it 87/100.

Cover arts
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Screenshots
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