List of Gingo Fighting Royale pre-release and unused content

This is a list of pre-release and unused content for the game Gingo Fighting Royale.

Sub-pages

 * Debug Menus (There are some very interesting things here.)
 * Regional Differences (LOTS of voices were changed in the Japanese release.)

Early ideas

 * Concepts for Gingo Fighting Royale were being planned. The game was originally planned as a PlayStation 2 exclusive under the title Gingo Fighters, as part of Universal Studios Digital Arts' three-year deal with Sony Computer Entertainment.
 * As stated by Geo G. in an interview, the original idea of the game was it was meant to play like the first Digimon Rumble Arena game, albeit with with 4 player support and online multiplayer.
 * As seen in some early footage of the game at it's E3 2001 showning, the game was known as Gingo Fighting Championship before arriving at it's final name on February 20, 2002.

Early iteration
It's common knowledge that games have to sacrifice much of their planned content to maneuver around budget & time constraints, and the game is no different. While countless rumours have been perpetuated regarding specific characters or features being planned for or cut from the game, as once stated by Geo G. himself, while the game was in it's original concept days, he stated he wanted the game to have at least 30 characters. The information listed below comes straight from the game's developer blogs, cementing their reliability.

Characters

 * Several more characters (including Claire Jones, Leno Garza, Pip, Giggs and Kelly) were all supposed to appear in the game as playable characters but were all scrapped due to time constraints.
 * Michael Wildshill considered adding Universal Feature Animation characters such as Ama from Ama and the Mysterious Crystal as well as using some unfamiliar characters, but instead decided to focus on more popular Gingo characters due to time constraints. Ama was later included as a playable character in the series starting with Fighting Royale 2. Similarly, Universal Studios cartoon character Woody Woodpecker was requested by The New Woody Woodpecker Show creator Bob Jaques but was rejected as development was too far in. Like Ama, Woody would also be made a playable character in Fighting Royale 2.
 * When choosing another "video game" character to add, Geo G. mentioned on a blog post that he also considered Arle Nadja from Puyo Puyo, Crash Bandicoot and Spyro, Mort the Chicken, Blood, Rose, Aquila, and Nate from Abalaburn, and Yukiwo, Sasami, Pii-tan, Tsubohachi, Marina, Hayate, and Lilo from Paper Showdown in addition to Chrysocolla Reed. Hare from the Mosnter Rancher series was also considered, but was rejected as development was too far in.
 * In a meeting between Geo G. and Michael Wildshill, it was suggested that Onion Mastori and The Whackems would be in the game, though as development was too far in, Wildshill decided to not do this. While The Whackems do appear in the game, only Magilli Whackem is was playable.
 * Mona Marshall originally requested that Terriermon would appear as a playable character, but ultimately was not added, in part due to time constraints and because Geo G. felt it was hard to get the license for him. Interestingly, a Digimon would eventually appear in it's sequel.

Stages

 * Ueno Island from Planetokio was considered as being made into a stage at the start of development.

Concepts

 * When the concepts for Gingo Fighting Royale were being planned, Geo G. originally stated himself that evolutions were planned, he stated that "The former concept would've been a able to make a character evolve to a more powerful form during battle, quite similar to when a Digimon digivolves during battle".
 * Only fire, electric, sword slashes and normal effects can be produced from attacks, but an ice effect was planned, despite no ice-based attacks existing in the game. This effect is featured in other games of the series.

Early builds
The "Sinking Spring" stage originally had an elevator that led to the bottom of the stage, a feature based on the temples seen in Gabriel Garza 2: The Power of Tokens, and had a fixed appearance. The stages Big Beach and Planet Vebes had different designs altogether. Rabbit Village's music also sounded different

Unused data
Coming soon!

Miscellaneous
Coming soon!