List of Gingo Fighting Royale pre-release and unused content/November 13, 2001 prototype

A prototype/prerelease build of Gingo Fighting Royale was dumped by user of HiddenPalace.org, Cut Into Fourteen Pieces, and released by archive user CVLT_OF_OSIRIS_II. It's a very early prototype and contains numerous differences from the final version. The disc states it was burned in March 2002, but however, the build date is actually dated November 13, 2001, less than a year before the game's official release.

General Differences

 * Gingo Fighting Royale is called Gingo Fighting Championship in this prototype, which was the game's original name.
 * Gabriel has rougher animations.
 * Onion doesn't have a fire pillar when he uses his special, he just catches on fire.
 * Players don't flash when they use the home run bat.
 * Sprinking Spring is completely different, in terms of design, layout and textures.
 * The menu select sound is completely different, and isn't used at all in the retail build of the game.
 * The announcer doesn't exist.
 * The characters don't have shading.
 * The characters' model aren't affected by the shadow of the environment, keeping the same shade of color, regardless of where they are.
 * Gabriel's down throw attack is much slower than in the final game.
 * HUD positions were altered slightly to appear less cluttered.
 * One of Gabriel's "heavy damage" voice clips still exists in his sound bank, but goes unused
 * Onion's Up-Special does not contain a voice clip.
 * Many charaters (with the exceptions of Gabriel Garza, Onion Mastori, Fiox, Jenny Zoom, Niz Chicoloco and Allo Frog) have no voice clips.
 * This build has a debug menu that can be accessed by pressing L3+Select.

Characters
Unlike the final release, where the game has 16 characters. This prototype has 50 playable characters (34 more than the retail release), A large number of these characters end up being cut from the retail release. Many of them have complete movesets, models and textures, but however most of them (with the exceptions of Gabriel Garza, Onion Mastori, Fiox, Jenny Zoom, Niz Chicoloco and Allo Frog) have no voice clips (as stated above). It is unknown if these characters were mistaken for other characters in later installments. The characters mentioned below are based from their internal character data file names.
 * Gabriel Garza - gabe_g
 * Hatty Weasel - hatt_w
 * Niz Chicoloco - niz
 * Chrysocolla Reed - chryso
 * Jenny Zoom - j_zoom
 * Iken - iken
 * Zina Supermoon - zinas
 * Fiox - fiox
 * Vio - vio
 * Magilli Whackem - whackem
 * Ray Eilo - ray
 * Allo Frog - frog
 * Tad Sumoray - tad
 * Sam Reed - sam
 * Cookie and Cream - cookiecream
 * Claire Jones - claire
 * Leno Garza - leno
 * Kelly - kell
 * Ama - ama
 * Woody Woodpecker - woody
 * Onion Mastori - onion
 * Terriermon - terrier
 * Lopmon - lop
 * Crash Bandicoot - crash
 * Spyro - spyro
 * Yukiwo - yukio
 * Pii-tan - pii
 * Marina Liteyears - marina
 * Moochi - moo
 * Hare - hare
 * Kit Mineko - kit
 * Pip and Giggs - pg
 * Tiki - tiki
 * Rebel - rebel
 * Alaina Gleen - alaina
 * Homer Simpson - homer
 * Agumon - agu
 * Veemon - vee
 * Guilmon - guil
 * Moobin - moob
 * Mr. Loseit - loseit
 * Deon Splatt - deon
 * Fievel - fievel
 * Tsumu the Hamster - tsu
 * BJ and Wally - bj/wally
 * Marty McFly - marty
 * Family Dog - dog
 * The Mummy - mummy

A majority of these characters are mostly other Universal-owned characters and third-party characters. Located at 0x80B0A6D8, the string /character/gabe_d is found, yet left unused, which refers to a debug version of (not surprisingly) Gabriel Garza.

Stages
This prototype initially has the same stages as the final, but however a few stages that ended up appearing in the final are somewhat missing. It is unknown whatever if they weren't completed at that time, and they were unfinished.


 * Sinking Spring - sinking_s
 * Fozzville - fozz
 * Klemos - klem
 * Nitropolis - nitro
 * Grand City - city
 * Planetokio - planetokio
 * Voorus - voo
 * SpringBank Complex - complex
 * SFA Base - sfa
 * Chicoloco Place - chicoloco
 * Big Beach - beach
 * Tad's Dojo - dojo
 * Battle Arena - arena
 * Endpoint - endgame
 * Vio's Fortress - viofort
 * Rabbit Village - rabbit
 * Icy Island - ice
 * Debug Stage - debug

The Debug Stage is assumed to be a stage used for testing various gameplay elements. It consists of a large, gray test stage with a number of different moving platforms, with a plain black background.